Product Information
This monograph provides a thorough, mathematically rigorous exposition of a broad and vital area in computer vision: the problems and techniques related to three-dimensional (stereo) vision and motion. The emphasis is on using geometry to solve problems in stereo and motion, with examples from navigation and object recognition. Faugeras takes up such problems in computer vision as projective geometry, camera calibration, edge detection, stereo vision (with many examples on real images), different kinds of representations and transformations (especially 3-D rotations), uncertainty and methods of addressing it, and object representation and recognition. His theoretical account is illustrated with the results of actual working programmes. Three-Dimensional Computer Vision proposes solutions to problems arising from a specific robotics scenario in which a system must perceive and act. Moving about an unknown environment, the system has to avoid static and mobile obstacles, build models of objects and places in order to be able to recognize and locate them, and characterize its own motion and that of moving objects, by providing descriptions of the corresponding three-dimensional motions. The ideas generated, however, can be used in different settings, resulting in a general book on computer vision that reveals the relationship of three-dimensional geometry and the imaging process.Product Identifiers
PublisherMIT Press Ltd
ISBN-139780262061582
eBay Product ID (ePID)15032386621
Product Key Features
Number of Pages700 Pages
Publication NameThree-Dimensional Computer Vision: a Geometric ViewPoint
LanguageEnglish
SubjectEngineering & Technology, Computer Science, Mathematics
Publication Year1993
TypeTextbook
AuthorOlivier Faugeras
FormatHardcover
Dimensions
Item Height229 mm
Item Weight1633 g
Additional Product Features
Country/Region of ManufactureUnited States
Title_AuthorOlivier Faugeras
Series TitleArtificial Intelligence Series