Story and Simulations for Serious Games : Tales from the Trenches by Terry Borst and Nick Iuppa (2006, Perfect)

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About this product

Product Identifiers

PublisherRoutledge
ISBN-10024080788X
ISBN-139780240807881
eBay Product ID (ePID)13038258605

Product Key Features

Number of Pages264 Pages
LanguageEnglish
Publication NameStory and Simulations for Serious Games : Tales from the Trenches
SubjectProgramming / Games, Computer Simulation, Digital
Publication Year2006
TypeTextbook
AuthorTerry Borst, Nick Iuppa
Subject AreaArt, Computers
FormatPerfect

Dimensions

Item Height0.6 in
Item Weight24.9 Oz
Item Length10.3 in
Item Width7.3 in

Additional Product Features

Intended AudienceCollege Audience
LCCN2006-024346
Dewey Edition22
Reviews"How to create a simulation where participants have a sense of freedom and personal control while still maintaining the structure necessary for an effective story is a difficult task indeed. This book examines how to create an engaging, effective story (necessary to teach participants), while relating practical considerations of building a simulation." - Tech Trends, April 2007, From Proposal--need permission for use: This book is "of value to anyone who wants to undertake the task of storytelling in a computer-driven environment."-- Larry Tuch
IllustratedYes
Dewey Decimal794.8/1526
SynopsisHow to create a simulation where participants have a sense of freedom and personal control while still maintaining the structure necessary for an effective story is a difficult task indeed. This book examines how to create an engaging, effective story (necessary to teach participants), while relating practical considerations of building a simulation. It also looks at stories as classic ways of teaching and gathering knowledge and considers other theories of interactive narrative design such as synthetic story creation and management and participant-generated story experiences. It also discusses enabling technologies in artificial intelligence, synthetic characters design and development, speech recognition technology, 3D modelling, and the future of story-driven games. Story Driven Simulations reviews the existing efforts in this field as well as focusing on the recent efforts of Paramount Pictures and The Institute for Creative Technologies at the University of Southern California, where this expert author team created successful simulations for the U.S. Army, Department of Defense, as well as other educational simulations. *Learn to create a new kind of gaming experience that will broaden the audience for entertainment games and simulations by engaging game users at an emotional rather than a purely visceral level. *Learn to engage players in more memorable, effective experiences that can deal with far more complex and demanding skills such as management, leadership and crisis decision-making. *Features a unique mix of theory and application providing practical advice using real-world examples from recent military research and development projects, How to create a simulation where participants have a sense of freedom and personal control while still maintaining the structure necessary for an effective story is a difficult task indeed. This book examines how to create an engaging, effective story (necessary to teach participants), while relating practical considerations of building a simulation. It also looks at stories as classic ways of teaching and gathering knowledge and considers other theories of interactive narrative design such as synthetic story creation and management and participant-generated story experiences. It also discusses enabling technologies in artificial intelligence, synthetic characters design and development, speech recognition technology, 3D modelling, and the future of story-driven games. Story Driven Simulations reviews the existing efforts in this field as well as focusing on the recent efforts of Paramount Pictures and The Institute for Creative Technologies at the University of Southern California, where this expert author team created successful simulations for the U.S. Army, Department of Defense, as well as other educational simulations.
LC Classification NumberQA76.9.C65I86 2006
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