Modeling a Character in 3DS Max by Scott Wetterschneider and Paul Steed (2005, Trade Paperback)

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About this product

Product Identifiers

PublisherJones & Bartlett Learning, LLC
ISBN-10155622088X
ISBN-139781556220883
eBay Product ID (ePID)19038521277

Product Key Features

Number of Pages584 Pages
LanguageEnglish
Publication NameModeling a Character in 3DS Max
Publication Year2005
SubjectComputer Graphics, Security / Networking
FeaturesRevised
TypeTextbook
Subject AreaComputers
AuthorScott Wetterschneider, Paul Steed
FormatTrade Paperback

Dimensions

Item Height0.6 in
Item Weight31.1 Oz
Item Length9.8 in
Item Width5.9 in

Additional Product Features

Edition Number2
Intended AudienceTrade
LCCN2004-027074
Dewey Edition22
IllustratedYes
Dewey Decimal006.6/96
Table Of ContentDesign Fundamentals; Callisto Designed; The Guide objects; The Head and Face; The Hair; The Torso; The Legs; The Back, Neck and Shoulders; The Arms; The Boots; Optimising the Mesh; Mapping the Head; Mapping the Rest of Callisto; Final Thoughts; Index.
Edition DescriptionRevised edition
SynopsisIn this update to his best-selling character modeling book, professional modeler and animator Paul Steed shares a number of tips, tricks, and techniques that have made him one of the industry's most recognized 3D artists. Modeling a Character in 3ds max, Second Edition provides readers a professional-level skill set as it chronicles the creation of a single low-poly real-time character from concept to texture mapping, and gives insight into the process of creating a high-resolution character. Learn how to model with primitives; use extrusions and Booleans; mirror and reuse models; optimize the mesh; create and apply textures; loft shapes., Learn how to: Model with primitives Use extrusions and Booleans Mirror and reuse models Optimize the mesh Create and apply textures Loft shapes
LC Classification NumberTR897.7.S74 2004
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