Learning Autodesk 3ds Max 2010 Foundation for Games by Autodesk (2009, Trade Paperback)

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About this product

Product Information

Learning 3ds Max 2010 Foundation for Games is the key to unlocking the power of Autodesk 3ds Max, directly from the creators of one of the world's most powerful 3D animation and effects software products. Get hands on experience with the innovative tools and powerful techniques available in the new version of 3ds Max, through all new project-based lessons. Projects will include valuable game assets and examples. Topics will include modeling, animation, materials & mapping, rendering. Autodesk will be contributing assets (models and images) from high-profile studios. The DVD will include: bonus short films, demos, hotkey reference, free models from turbosquid, a $160 value.

Product Identifiers

PublisherRoutledge
ISBN-100240811941
ISBN-139780240811949
eBay Product ID (ePID)77135714

Product Key Features

Number of Pages345 Pages
LanguageEnglish
Publication NameLearning Autodesk 3DS Max2010 Foundation for Games
Publication Year2009
SubjectDigital Media / Video & Animation, Digital, Video & Electronic
TypeTextbook
Subject AreaComputers, Art, Games & Activities
AuthorAutodesk
FormatTrade Paperback

Dimensions

Item Height0.8 in
Item Weight31.3 Oz
Item Length9.3 in
Item Width7.6 in

Additional Product Features

LCCN2011-293032
Reviews"It is an excellent text... I have been campaigning to the publishers for years to include colour images in their 3D training texts. They have always said it was too expensive. The difference with this Autodesk text is that they did it right." James Graham Associate Professor Department of New Media Faculty of Fine Arts University of Lethbridge Lethbridge, Alberta Canada
Target AudienceCollege Audience
IllustratedYes
Lc Classification NumberTr897.7.O88 2009
Table of ContentAutodesk 3ds Max 2010 Foundation for Games Table of Contents Project 01 Lesson 01 Introduction to Modeling for Games 13 Lesson 02 Interface and UI 21 Lesson 03 Primitives 43 Lesson 04 Modifiers, Layers, Copies, Instances and References 71 Lesson 05 Editable Polygon Objects 97 Lesson 06 Materials and Texture Maps 123 Project 02 Lesson 07 Using 2D Concepts 141 Lesson 08 Polygonal Modeling for Games 155 Lesson 09 UVW Unwrapping 181 Lesson 10 Texturing Your First Prop 203 Lesson 11 Animation Basics 215 3DSM10_FFG_Book 6 8/7/09 10:42:30 AM Project 03 Lesson 12 Environment Planning and Organization 259 Lesson 13 Modeling a Game Environment 269 Lesson 14 Unwrapping and Texture Maps 291 Lesson 15 The Camera 307 Lesson 16 Introduction to Lighting and FX 315 Lesson 17 Rendering 325 Image Gallery 224 Professional Interviews 332
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