Dungeon Crawl Classics Annual by Steven Bean, Goodman Staff, Chris Arneson and Joseph Goodman (2025, Hardcover)

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About this product

Product Identifiers

PublisherGoodman Games
ISBN-101946231851
ISBN-139781946231857
eBay Product ID (ePID)7038400992

Product Key Features

Book TitleDungeon Crawl Classics Annual
Number of Pages210 Pages
LanguageEnglish
TopicFantasy / General, Role Playing & Fantasy, Fantasy / Action & Adventure
Publication Year2025
GenreFiction, Games & Activities
AuthorSteven Bean, Goodman Staff, Chris Arneson, Joseph Goodman
FormatHardcover

Dimensions

Item Height1 in
Item Weight33.7 Oz
Item Length11 in
Item Width9 in

Additional Product Features

Intended AudienceTrade
Volume NumberVol. 1
SynopsisA book that has become a legend, despite never before being published! The DCC RPG Annual was originally conceived as an annual publication that would exist in some form to showcase the brilliance of the DCC RPG community. This would be the DCC RPG Annual, published each year to distribute these gaming creations. The best of things happened: the DCC RPG Annual was never needed. The DCC community burst forth a verdant jungle of inspiration, with ripe fruit on every limb. Blogs and personal posts; zines; community publications; the Gongfarmer's Almanac; officially licensed third-party works: there is a vast supply of inspiration from whence the DCC judge can draw and iterate. Still, we had a wealth of material that needed a home, so The DCC RPG Annual became a reality. Here's what you'll find in this volume: - New Magic - New Quests and Journeys. Explore the lost continent of Mu! - New Judge's Rules - New Magic Items - New Monsters - And Moustaches. Yes, you read that right--there are rules for moustaches in this book. You know you need it. You absolutely do not need the DCC Annual to play Dungeon Crawl Classics, nor does any material in this Annual supersede or otherwise change the baseline game experience as expressed in the core rulebook. There is no rules bloat: only new vistas of imagination., A book that has become a legend, despite never before being published! The DCC RPG Annual was originally conceived as an annual publication that would exist in some form to showcase the brilliance of the DCC RPG community. This would be the DCC RPG Annual, published each year to distribute these gaming creations. The best of things happened: the DCC RPG Annual was never needed. The DCC community burst forth a verdant jungle of inspiration, with ripe fruit on every limb. Blogs and personal posts; zines; community publications; the Gongfarmer's Almanac; officially licensed third-party works: there is a vast supply of inspiration from whence the DCC judge can draw and iterate. Still, we had a wealth of material that needed a home, so The DCC RPG Annual became a reality. Here's what you'll find in this volume: * New Magic * New Quests and Journeys. Explore the lost continent of Mu! * New Judge's Rules * New Magic Items * New Monsters * And Moustaches. Yes, you read that right--there are rules for moustaches in this book. You know you need it. You absolutely do not need the DCC Annual to play Dungeon Crawl Classics, nor does any material in this Annual supersede or otherwise change the baseline game experience as expressed in the core rulebook. There is no rules bloat: only new vistas of imagination., Spoken about for half a decade in hoary whispers, at long last Goodman Games brings you: the DCC RPG Annual. Much of the material for the DCC Annual was written between 2012 and 2014, when the original need was perceived. In many ways, it springs forth from the original inspirations of DCC RPG, which were psychically close at that time. There are magic swords. There are patrons. There are even more tables for making monsters unique. There are rules for making cleric deities more distinctive. There are rules for patron weapons and magic rings. There is the lost continent of Mu, and the hidden places between worlds. And there are rules for magical moustaches. You absolutely do not need the DCC Annual to play DCC RPG, nor does any material in the Annual supersede or otherwise change the baseline game experience as expressed in the core rulebook. There is no rules bloat: only new vistas of imagination. Made in the US.

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