Designing Sound by Andy Farnell (2010, Hardcover)

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About this product

Product Identifiers

PublisherMIT Press
ISBN-100262014416
ISBN-139780262014410
eBay Product ID (ePID)84240834

Product Key Features

Number of Pages688 Pages
Publication NameDesigning Sound
LanguageEnglish
Publication Year2010
SubjectFilm / Genres / Animated, Recording & Reproduction, Social Aspects / General, Video & Electronic, Film / Direction & Production, Digital Media / Audio, Speech & Audio Processing
TypeTextbook
AuthorAndy Farnell
Subject AreaMusic, Computers, Performing Arts, Games & Activities
FormatHardcover

Dimensions

Item Height1.1 in
Item Weight39.8 Oz
Item Length9.3 in
Item Width7.3 in

Additional Product Features

Intended AudienceTrade
LCCN2009-050741
Reviews"Putting the creativity of every single sonic nuance in the hands of the sound designer-and the listener-is the gift that Farnell brings through his book Designing Sound . What an empowering experience!" - David Sonnenschein , Director, Musician, and Author of Sound Design: The Expressive Power of Music, Voice and Sound Effects in Cinema
Dewey Edition22
IllustratedYes
Dewey Decimal006.5
SynopsisA practitioner's guide to the basic principles of creating sound effects using easily accessed free software., A practitioner's guide to the basic principles of creating sound effects using easily accessed free software. Designing Sound teaches students and professional sound designers to understand and create sound effects starting from nothing. Its thesis is that any sound can be generated from first principles, guided by analysis and synthesis. The text takes a practitioner's perspective, exploring the basic principles of making ordinary, everyday sounds using an easily accessed free software. Readers use the Pure Data (Pd) language to construct sound objects, which are more flexible and useful than recordings. Sound is considered as a process, rather than as data--an approach sometimes known as "procedural audio." Procedural sound is a living sound effect that can run as computer code and be changed in real time according to unpredictable events. Applications include video games, film, animation, and media in which sound is part of an interactive process. The book takes a practical, systematic approach to the subject, teaching by example and providing background information that offers a firm theoretical context for its pragmatic stance. Many of the examples follow a pattern, beginning with a discussion of the nature and physics of a sound, proceeding through the development of models and the implementation of examples, to the final step of producing a Pure Data program for the desired sound. Different synthesis methods are discussed, analyzed, and refined throughout.] After mastering the techniques presented in Designing Sound , students will be able to build their own sound objects for use in interactive applications and other projects, A practitioner's guide to the basic principles of creating sound effects using easily accessed free software. Designing Sound teaches students and professional sound designers to understand and create sound effects starting from nothing. Its thesis is that any sound can be generated from first principles, guided by analysis and synthesis. The text takes a practitioner's perspective, exploring the basic principles of making ordinary, everyday sounds using an easily accessed free software. Readers use the Pure Data (Pd) language to construct sound objects, which are more flexible and useful than recordings. Sound is considered as a process, rather than as data-an approach sometimes known as "procedural audio." Procedural sound is a living sound effect that can run as computer code and be changed in real time according to unpredictable events. Applications include video games, film, animation, and media in which sound is part of an interactive process. The book takes a practical, systematic approach to the subject, teaching by example and providing background information that offers a firm theoretical context for its pragmatic stance. Many of the examples follow a pattern, beginning with a discussion of the nature and physics of a sound, proceeding through the development of models and the implementation of examples, to the final step of producing a Pure Data program for the desired sound. Different synthesis methods are discussed, analyzed, and refined throughout. After mastering the techniques presented in Designing Sound , students will be able to build their own sound objects for use in interactive applications and other projects
LC Classification NumberTK7881.4.F365 2010
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