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Reviews"An absolutely excellent choice, perhaps my favorite at the moment (and totally up to date) Arduino starter book. There is plenty of preliminary information to get a total novice started, and each project is rich in detail and very fully and expertly described." --Greg Laden, National Geographic's ScienceBlogs " The Arduino Inventor's Guide will appeal to the gadget freak as well as those who like to put their own spin on things." --Microcontroller Tips "This is probably the best Arduino starter book out there! I highly recommend it for every library and classroom." --Sequential Tart "Quite impressed...an excellent book for a parent/child combo." --Damien Kee - Domabotics "A great addition to makerspaces that want to take coding and electronics to the next level." --School Library Connection "The explanations are well-written, the asides are interesting and educational, and the projects are fun and easy to build upon." --Game Vortex "Interesting to read, easy to follow, and encouraging. I felt empowered to use the materials and do the coding with my daughter on these projects and understood both what we were doing and how it was working." --The Old Schoolhouse Magazine "Very highly recommended for both community and academic library collections." --Midwest Book Review
Table Of ContentIntroduction Electronics Primer Project 1: Getting Started with Arduino Project 2: A Stoplight for Your House Project 3: The Nine-Pixel Animation Machine Project 4: Reaction Timer Project 5: A Color-Mixing Night-Light Project 6: Balance Beam Project 7: Tiny Desktop Greenhouse Project 8: Drawbot, the Robotic Artist Project 9: Drag Race Timer Project 10: Music Maker Piano Appendix: More Electronics Know-How
SynopsisWith Arduino, you can build any hardware project you can imagine. This open-source platform is designed to help total beginners explore electronics, and with its easy-to-learn programming language, you can collect data about the world around you to make something truly interactive. The Arduino Inventor's Guide opens with an electronics primer filled with essential background knowledge for your DIY journey. From there, you ll learn your way around the Arduino through a classic hardware entry point blinking LEDs. Over the course of the book, 11 hands-on projects will teach you how to: Build a stop light with LEDs Display the volume in a room on a warning dial Design and build a desktop fan Create a robot that draws with a motor and pens Create a servo-controlled balance beam Build your own playable mini piano Make a drag race timer to race toy cars against your friends Each project focuses on a new set of skills, including breadboarding circuits; reading digital and analog inputs; reading magnetic, temperature, and other sensors; controlling servos and motors; and talking to your computer and the Web with an Arduino. At the end of every project, you ll also find tips on how to use it and how to mod it with additional hardware or code. What are you waiting for? Start making, and learn the skills you need to own your technology! Uses the Arduino Uno board or SparkFun RedBoard, With Arduino, you can build any hardware project you can imagine. This open-source platform is designed to help total beginners explore electronics, and with its easy-to-learn programming language, you can collect data about the world around you to make something truly interactive. The Arduino Inventor's Guide opens with an electronics primer filled with essential background knowledge for your DIY journey. From there, you'll learn your way around the Arduino through a classic hardware entry point--blinking LEDs. Over the course of the book, 11 hands-on projects will teach you how to: -Build a stop light with LEDs -Display the volume in a room on a warning dial -Design and build a desktop fan -Create a robot that draws with a motor and pens -Create a servo-controlled balance beam -Build your own playable mini piano -Make a drag race timer to race toy cars against your friends Each project focuses on a new set of skills, including breadboarding circuits; reading digital and analog inputs; reading magnetic, temperature, and other sensors; controlling servos and motors; and talking to your computer and the Web with an Arduino. At the end of every project, you'll also find tips on how to use it and how to mod it with additional hardware or code. What are you waiting for? Start making, and learn the skills you need to own your technology Uses the Arduino Uno board or SparkFun RedBoard