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About this product
Product Identifiers
PublisherTaylor & Francis Group
ISBN-100240809327
ISBN-139780240809328
eBay Product ID (ePID)57044412
Product Key Features
Number of Pages308 Pages
Publication Name3ds Max9 Maxscript Essentials
LanguageEnglish
SubjectComputer Graphics, Digital Media / Video & Animation, Digital
Publication Year2006
TypeTextbook
AuthorInc. Staff Autodesk
Subject AreaArt, Computers
FormatTrade Paperback
Dimensions
Item Height0.8 in
Item Weight28 Oz
Item Length0.9 in
Item Width0.7 in
Additional Product Features
Edition Number2
Intended AudienceCollege Audience
LCCN2007-295629
Dewey Edition22
IllustratedYes
Dewey Decimal006.693
Edition DescriptionRevised edition,New Edition
Table Of ContentIntroduction What's New in this Edition Why use MAXScript? MAXScript History MAXScript Files Locations MAXScript File Loading Order Understanding Script Types MAXScript vs. Plug-ins 32-bit Max vs. 64-bit Max Chapter 1: MAXScript Basics Objectives Introduction Syntax and Organization The MAXScript Listener Macro Recorder Functions Local and Global Variables Conditional Statements Loop Structures Collections Structures Strings Creating and Running Scripts Conclusion Chapter 2: Constructing User Interfaces Objectives Introduction Building User Interfaces Creating a Working Script Conclusion Chapter 3: The 3ds Max Interface Objectives Introduction Copy, Instance, and Reference Picking Scene Objects Picking Points Conclusion Chapter 4: Understanding Objects and Classes Objectives Introduction Object Oriented Programming MAXWrapper Class Working with the MAXScript Reference Conclusion Chapter 5: Transforms and Animation Objectives Introduction Position Transform Scale Transform Rotation Transform Contexts Animation Animation Layers Conclusion Chapter 6: Working with MAXScript Objects Objectives Introduction Applying Modifiers Lights and Cameras Materials Bitmap Proxies Controlling the Renderer Booleans Standard Booleans ProBooleans Callbacks Randomizing Conclusion Chapter 7: File Handling, and Working with Directories Objectives Introduction File Input and Output Binary File I/O Import/Export Import Export FBX File Format Working Directories Directory Pathnames Absolute Relative Symbolic Pathnames Project Folder Conclusion Chapter 8: Advanced MaxScript Interface Objectives Introduction MouseTrack Painter Interface Biped Interface Scripted-plugins Conclusion Chapter 9: ActiveX, and .NET (dotNet) Objectives Introduction ActiveX Controls .NET (dotNet) Conclusion Appendix Text Editors MAXScript Editor 3rd-Party Editors Debugging and Error Trapping and Handling MAXScript Debugger Visual MAXScript Function Publishing System and Interfaces Expression Controllers and Script Controllers Index Additional Resources
SynopsisWrite your own MAXScript functions and utilities to automate repetitive tasks and create custom tools and UI elements. Beginning with an introduction to essential programming concepts, you learn the MAXScript basics that include cloning objects, MAX commands, toolbar access, picking scene nodes, picking points, and using the mousetrack command and painter interface. Real-world tutorial examples are provided throughout the book to demonstrate how to use the MAXScript techniques in your own production environment.