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Beginning C++ Through Game Programming, Paperback by Dawson, Michael, Brand N...

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eBay item number:388678550077
Last updated on Aug 03, 2025 05:28:58 MYTView all revisionsView all revisions

Item specifics

Condition
Brand New: A new, unread, unused book in perfect condition with no missing or damaged pages. See all condition definitionsopens in a new window or tab
Book Title
Beginning C++ Through Game Programming
ISBN
9781435457423

About this product

Product Identifiers

Publisher
Course Technology
ISBN-10
1435457420
ISBN-13
9781435457423
eBay Product ID (ePID)
84576929

Product Key Features

Number of Pages
352 Pages
Language
English
Publication Name
Beginning C++ Through Game Programming
Publication Year
2010
Subject
Programming / Games, Programming Languages / C++, General
Type
Textbook
Author
Michael Dawson
Subject Area
Computers
Format
Trade Paperback

Dimensions

Item Height
8.9 in
Item Weight
28.8 Oz
Item Length
1.2 in
Item Width
7.3 in

Additional Product Features

Edition Number
3
Intended Audience
Scholarly & Professional
LCCN
2010-928011
Reviews
1. Types, Variables, and Standard I/O: Lost Fortune.2. Truth, Branching, and the Game Loop: Guess My Number.3. For Loops, Strings, and Arrays: Word Jumble.4. The Standard Template Library: Hangman.5. Functions: Mad-Lib.6. References: Tic-Tac-Toe.7. Pointers: Tic-Tac-Toe 2.0.8. Classes: Critter Caretaker.9. Advanced Classes and Dynamic Memory: Game Lobby.10. Inheritance and Polymorphism: Blackjack.Appendix A: Your First C++.Appendix B: Operator Precedence.Appendix C: Keywords.Appendix D: ASCII Chart.Appendix E: Escape Sequences.Index.
Dewey Edition
22
Illustrated
Yes
Dewey Decimal
005.13/3
Table Of Content
Introduction.1. Types, Variables, and Standard I/O: Lost Fortune.2. Truth, Branching, and the Game Loop.3. For Loops, Strings, and Arrays: Word Jumble.4. The Standard Template Library: Hangman.5. Functions: Mad Lib.6. References: Tic-Tac-Toe.7. Pointers: Tic-Tac-Toe 2.0 .8. Classes: Critter Caretaker.9. Advanced Classes and Dynamic Memory.10. Inheritance and Polymorphism: Blackjack. Appendix A: Creating Your First C++ Program.Appendix B: Operator Precedence.Appendix C: Keywords.Appendix D: ASCII Chart.Appendix E: Escape Sequences.Index.
Synopsis
BEGINNING C++ THROUGH GAME PROGRAMMING, THIRD EDITION approaches learning C++ from the unique and fun perspective of games. Written for the beginning game developer or programmer, the book assumes no previous programming experience and each new skill and concept is taught using simple language and step-by-step instructions. Readers will complete small projects in each chapter to reinforce what they've learned and a final project at the end combines all of the major topics covered in the book. Featuring twenty five percent new material, this third edition covers all the latest technology and advances.
LC Classification Number
QA76.76.C672

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