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3ds Max Modeling for Games: Insider's Guide to Game Character, Vehicle, and...

by Gahan, Andrew | PB | VeryGood
US $10.74
ApproximatelyRM 45.41
Condition:
Very Good
May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend ... Read moreabout condition
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eBay item number:374454171715
Last updated on May 01, 2025 16:50:05 MYTView all revisionsView all revisions

Item specifics

Condition
Very Good
A book that has been read but is in excellent condition. No obvious damage to the cover, with the dust jacket included for hard covers. No missing or damaged pages, no creases or tears, and no underlining/highlighting of text or writing in the margins. May be very minimal identifying marks on the inside cover. Very minimal wear and tear. See all condition definitionsopens in a new window or tab
Seller Notes
“May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend ...
Binding
Paperback
Book Title
3ds Max Modeling for Games
Weight
1 lbs
Product Group
Book
IsTextBook
Yes
ISBN
9780240810614

About this product

Product Identifiers

Publisher
Taylor & Francis Group
ISBN-10
0240810619
ISBN-13
9780240810614
eBay Product ID (ePID)
65893291

Product Key Features

Number of Pages
336 Pages
Language
English
Publication Name
3DS Max Modeling for Games : Insider's Guide to Game Character, Vehicle, and Environment Modeling
Publication Year
2008
Subject
Programming / Games, Computer Graphics, Digital Media / Video & Animation, Digital
Type
Textbook
Author
Andrew Gahan
Subject Area
Art, Computers
Format
Trade Paperback

Dimensions

Item Length
9.2 in
Item Width
7.5 in

Additional Product Features

Intended Audience
College Audience
LCCN
2008-024133
Dewey Edition
22
Illustrated
Yes
Dewey Decimal
006.6/96
Synopsis
The book will provide insider tips, traps, and techniques on how to create 3d assets for use in computer games and simulation systems. The book will consist of a series of tutorials, starting with simpler models and moving up to more complex builds. As the book comes to us directly from successful game artists within commercial game development circles (Gahan + contributors) aspiring game artists will also find keen insights on how to get ahead in the game industry, i.e. how to prepare your personal portfolio to provide an edge in this extremely competitive world of game development. The strength of this book is that it teaches all of the important game modeling elements of 3ds Max: character modeling, environment modeling, mapping. The book covers how to model, texture and animate credible game characters and levels using 3ds max. As readers move from tutorial to tutorial, they will be building their own portfolio of high quality work. The DVD contains countless examples of what's hot and what's not in 3D modeling and also enough support images and photos to keep the budding artist busy for months; Features: -step-by-step project files for each chapter -all the relevant texture files and source photos used to create the texture maps applied to the 3D projects. -extras: panoramic skies, small scene objects and a many texture maps and models so that artists can create whole scenes very quickly without starting from scratch each time. -royalty free stock photos that artists can use in their own texture maps, models and scenes. -additional material on the book's bonus website at www.3d-for-games.com, The book will provide insider tips, traps, and techniques on how to create 3d assets for use in computer games and simulation systems. The book will consist of a series of tutorials, starting with simpler models and moving up to more complex builds. As the book comes to us directly from successful game artists within commercial game development circles (Gahan + contributors) aspiring game artists will also find keen insights on how to get ahead in the game industry, i.e. how to prepare your personal portfolio to provide an edge in this extremely competitive world of game development.The strength of this book is that it teaches all of the important game modeling elements of 3ds Max: character modeling, environment modeling, mapping. The book covers how to model, texture and animate credible game characters and levels using 3ds max. As readers move from tutorial to tutorial, they will be building their own portfolio of high quality work. The DVD contains countless examples of what's hot and what's not in 3D modeling and also enough support images and photos to keep the budding artist busy for months; Features: -step-by-step project files for each chapter-all the relevant texture files and source photos used to create the texture maps applied to the 3D projects. -extras: panoramic skies, small scene objects and a many texture maps and models so that artists can create whole scenes very quickly without starting from scratch each time. -royalty free stock photos that artists can use in their own texture maps, models and scenes.-additional material on the book's bonus website at www.3d-for-games.com
LC Classification Number
TR897.7

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