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Interactive Multimedia Learning: Using Social Media for Peer Education in Single
US $130.36
ApproximatelyRM 538.52
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Item specifics
- Condition
- Brand New: A new, unread, unused book in perfect condition with no missing or damaged pages. See all condition definitionsopens in a new window or tab
- ISBN-13
- 9783319384801
- Book Title
- Interactive Multimedia Learning
- ISBN
- 9783319384801
- Subject Area
- Mathematics, Computers, Technology & Engineering, Education
- Publication Name
- Interactive Multimedia Learning : Using Social Media for Peer Education in Single-Player Educational Games
- Publisher
- Springer International Publishing A&G
- Item Length
- 9.2 in
- Subject
- Computers & Technology, Telecommunications, Interactive & Multimedia, Applied, Teaching Methods & Materials / General
- Publication Year
- 2016
- Series
- Springer Theses Ser.
- Type
- Textbook
- Format
- Trade Paperback
- Language
- English
- Item Height
- 0.5 in
- Item Weight
- 132.3 Oz
- Item Width
- 6.1 in
- Number of Pages
- Xxii, 220 Pages
About this product
Product Identifiers
Publisher
Springer International Publishing A&G
ISBN-10
3319384805
ISBN-13
9783319384801
eBay Product ID (ePID)
240480130
Product Key Features
Number of Pages
Xxii, 220 Pages
Language
English
Publication Name
Interactive Multimedia Learning : Using Social Media for Peer Education in Single-Player Educational Games
Publication Year
2016
Subject
Computers & Technology, Telecommunications, Interactive & Multimedia, Applied, Teaching Methods & Materials / General
Type
Textbook
Subject Area
Mathematics, Computers, Technology & Engineering, Education
Series
Springer Theses Ser.
Format
Trade Paperback
Dimensions
Item Height
0.5 in
Item Weight
132.3 Oz
Item Length
9.2 in
Item Width
6.1 in
Additional Product Features
Intended Audience
Trade
Number of Volumes
1 vol.
Illustrated
Yes
Table Of Content
Introduction.- Related Work.- Approach And Concept for Social Serious Games Creation.- Content Integration Model for Peer Tutoring.- Game Adaptation and Personalization Support.- Peer Group Formation for Learning.- Implemented Scenarios and Evaluation Results.- Conclusions and Outlook.
Synopsis
Introduction.- Related Work.- Approach And Concept for Social Serious Games Creation.- Content Integration Model for Peer Tutoring.- Game Adaptation and Personalization Support.- Peer Group Formation for Learning.- Implemented Scenarios and Evaluation Results.- Conclusions and Outlook., This book introduces new concepts and mechanisms regarding the usage of both social media interactions and artifacts for peer education in digital educational games. Digital games in general, and digital educational games in particular, represent an area with a high potential for interdisciplinary innovation, not only from an information technology standpoint, but also from social science, psychological and didactic perspectives. This book presents an interdisciplinary approach to educational games, which is centered on information technology and aims at: (1) improving digital management by focusing on the exchange of learning outcomes and solution assessment in a peer-to-peer network of learners; (2) achieving digital implementation by using forms of interaction to change the course of educational games; and (3) providing digital support by fostering group-formation processes in educational situations to increase both the effects of educational games and knowledge exchange at the individual level. In addition to a systematic analysis of the relationship between software architecture, educational games and social media applications, the book also presents the implemented IT systems' architectures and algorithmic solutions as well as the resulting applicable evaluation findings from the field of interactive multimedia learning.
LC Classification Number
TK5101-5105.9
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