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Games for Health 2014: Proceedings of the 4th conference on gaming and playful i
US $60.54
ApproximatelyRM 254.57
Condition:
Brand New
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Located in: Fairfield, Ohio, United States
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eBay item number:364451659059
Item specifics
- Condition
- Brand New: A new, unread, unused book in perfect condition with no missing or damaged pages. See all condition definitionsopens in a new window or tab
- ISBN-13
- 9783658140892
- Book Title
- Games for Health 2014
- ISBN
- 9783658140892
- Subject Area
- Computers, Psychology
- Publication Name
- Games for Health 2014 : Proceedings of the 4th Conference on Gaming and Playful Interaction in Healthcare
- Publisher
- Springer Fachmedien Wiesbaden Gmbh
- Item Length
- 9.6 in
- Subject
- User Interfaces, Psychotherapy / Child & Adolescent, Social Aspects / Human-Computer Interaction
- Publication Year
- 2016
- Type
- Textbook
- Format
- Trade Paperback
- Language
- English
- Item Weight
- 103.8 Oz
- Item Width
- 6.7 in
- Number of Pages
- X, 153 Pages
About this product
Product Identifiers
Publisher
Springer Fachmedien Wiesbaden Gmbh
ISBN-10
3658140895
ISBN-13
9783658140892
eBay Product ID (ePID)
7038914118
Product Key Features
Number of Pages
X, 153 Pages
Publication Name
Games for Health 2014 : Proceedings of the 4th Conference on Gaming and Playful Interaction in Healthcare
Language
English
Subject
User Interfaces, Psychotherapy / Child & Adolescent, Social Aspects / Human-Computer Interaction
Publication Year
2016
Type
Textbook
Subject Area
Computers, Psychology
Format
Trade Paperback
Dimensions
Item Weight
103.8 Oz
Item Length
9.6 in
Item Width
6.7 in
Additional Product Features
Dewey Edition
23
Number of Volumes
1 vol.
Illustrated
Yes
Dewey Decimal
615.85153
Synopsis
Founded in 2004, the Games for Health Project supports community, knowledge and business development efforts to use cutting-edge games and game technologies to improve health and health care. The Games for Health Conference brings together researchers, medical professionals and game developers to share information about the impact of games, playful interaction and game technologies on health, health care and policy. Over two days, more than 400 attendees participate in over 60 sessions provided by an international array of 80+ speakers, cutting across a wide range of activities in health and health care. Topics include exergaming, physical therapy, disease management, health behavior change, biofeedback, rehab, epidemiology, training, cognitive health, nutrition and health education.
LC Classification Number
QA76.9.U83
Item description from the seller
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