Cinematic Worldbuilding

US $64.99
ApproximatelyRM 274.78
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Located in: Lansdale, PA, United States
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eBay item number:357596609116
Last updated on Oct 10, 2025 22:47:18 MYTView all revisionsView all revisions

Item specifics

Condition
Brand New: A new, unread, unused book in perfect condition with no missing or damaged pages. See all condition definitionsopens in a new window or tab
ISBN
9781032885155
Category

About this product

Product Identifiers

Publisher
Taylor & Francis Group
ISBN-10
1032885157
ISBN-13
9781032885155
eBay Product ID (ePID)
9078196694

Product Key Features

Number of Pages
266 Pages
Language
English
Publication Name
Cinematic Worldbuilding : a Ttrpg Approach to Storytelling
Publication Year
2025
Subject
Programming / Games, Television / Screenwriting, Film / Screenwriting
Type
Textbook
Subject Area
Computers, Performing Arts
Author
Nicholas Larue
Format
Trade Paperback

Dimensions

Item Weight
16 Oz
Item Length
9 in
Item Width
6 in

Additional Product Features

Intended Audience
Scholarly & Professional
Dewey Edition
23
Illustrated
Yes
Dewey Decimal
808.543
Table Of Content
1. Chapter One - What Is A TTRPG?, 2. Chapter Two - Story, 3. Chapter Three - World Building, 4. Chapter Four - Characters, 5. Chapter Five - Actual Plays, Table Reads, and Next Steps (the Business), 6. Chapter Six - Finishing, 7. Chapter Seven - Dealing with Writer's Block, 8. Chapter Eight - Tabletop Tools to Make Your Stories Come to Life, 9. Chapter Nine - Television Screenwriting and TTRPGs, 10. Chapter Ten - Short and Feature Films, 11. Chapter Eleven - Writing for Genre, 12. Chapter Twelve - Breaking the Rules, 13. Chapter Thirteen - Fade Out, 14. Chapter Fourteen - Contributors
Synopsis
Everybody has a story in them. Some people lack the language and the tools to tell that story effectively. As an avid Tabletop Role-Playing Game player, I'm amazed at people's ability to tell stories on the spot. Both the players and the game master are creating worlds in their minds and playing out the events, using improv, in real-time. Being an author and screenwriter, I know how difficult it is to create consistent and well-constructed characters, themes, and conflicts. I believe that storytellers looking to level up in the classroom, their hobby, or career could learn a lot from games like Dungeons & Dragons , Pathfinder , and others. This book seeks to give people the tools and language to create and master their worlds and characters, using TTRPG mechanics and rulesets as foundational elements. This book will contain insights and interviews from some of today's most respected game masters, players, actual play actors, and we'll also hear from some of the people behind the scenes responsible for creating these games, and how they view worldbuilding and storytelling for their audiences., Everybody has a story in them. Some people lack the language and the tools to tell that story effectively. As an avid tabletop role-playing game player, I'm amazed at people's ability to tell stories on the spot. Both the players and the game masters are creating worlds in their minds and playing out the events, using improv, in real-time. Being an author and screenwriter, I know how difficult it is to create consistent and well-constructed characters, themes, and conflicts. I believe that storytellers looking to level up in the classroom, their hobby, or career could learn a lot from games like Dungeons & Dragons, Pathfinder, and others. This book seeks to give people the tools and language to create and master their worlds and characters, using TTRPG mechanics and rulesets as foundational elements. This book will contain insights and interviews from some of today's most respected game masters, players, actual play actors, and we'll also hear from some of the people behind the scenes responsible for creating these games, and how they view worldbuilding and storytelling for their audiences., Everybody has a story in them. Some people lack the language and the tools to tell that story effectively. As an avid Tabletop Role-Playing Game player, I'm amazed at people's ability to tell stories on the spot. Both the players and the game master are creating worlds in their minds and playing out the events, using improv, in real-time.

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Late Knight Books

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