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Jonathan Linowes Unity 2020 Virtual Reality Projects (Taschenbuch)

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Item specifics

Condition
Brand New: A new, unread, unused book in perfect condition with no missing or damaged pages. See all condition definitionsopens in a new window or tab
Publikationsname
Unity 2020 Virtual Reality Projects-Third Edition
Subtitle
Learn VR development by building immersive applications and games
Autor
Jonathan Linowes
Produktart
Lehrbuch
ISBN-10
1839217332
EAN
9781839217333
ISBN
9781839217333
Verlag
Packt Publishing
Genre
Computing & Internet
Release date
30/07/2020
Sprache
Englisch
Herstellungsland und -region
GB
Höhe
93mm
Länge
75mm
Format
Taschenbuch
Erscheinungsjahr
2020
Anzahl der Seiten
592 Seiten

About this product

Produktinformation

Explore the latest features of Unity and build VR experiences including first-person interactions, audio fireball games, 360-degree media, art gallery tours, and VR storytelling Key Features Discover step-by-step instructions and best practices to begin your VR development journey Explore Unity features such as URP rendering, XR Interaction Toolkit, and ProBuilder Build impressive VR-based apps and games that can be experienced using modern devices like Oculus Rift and Oculus Quest Book Description This third edition of the Unity Virtual Reality (VR) development guide is updated to cover the latest features of Unity 2019.4 or later versions - the leading platform for building VR games, applications, and immersive experiences for contemporary VR devices. Enhanced with more focus on growing components, such as Universal Render Pipeline (URP), extended reality (XR) plugins, the XR Interaction Toolkit package, and the latest VR devices, this edition will help you to get up to date with the current state of VR. With its practical and project-based approach, this book covers the specifics of virtual reality development in Unity. You'll learn how to build VR apps that can be experienced with modern devices from Oculus, VIVE, and others. This virtual reality book presents lighting and rendering strategies to help you build cutting-edge graphics, and explains URP and rendering concepts that will enable you to achieve realism for your apps. You'll build real-world VR experiences using world space user interface canvases, locomotion and teleportation, 360-degree media, and timeline animation, as well as learn about important VR development concepts, best practices, and performance optimization and user experience strategies. By the end of this Unity book, you'll be fully equipped to use Unity to develop rich, interactive virtual reality experiences. What you will learn Understand the current state of virtual reality and VR consumer products Get started with Unity by building a simple diorama scene using Unity Editor and imported assets Configure your Unity VR projects to run on VR platforms such as Oculus, SteamVR, and Windows immersive MR Design and build a VR storytelling animation with a soundtrack and timelines Implement an audio fireball game using game physics and particle systems Use various software patterns to design Unity events and interactable components Discover best practices for lighting, rendering, and post-processing Who this book is for Whether you're a non-programmer unfamiliar with 3D computer graphics or experienced in both but new to virtual reality, if you're interested in building your own VR games or applications, this Unity book is for you. Any experience in Unity will be useful but is not necessary.

Produktkennzeichnungen

ISBN-10
1839217332
ISBN-13
9781839217333
eBay Product ID (ePID)
27044633128

Produkt Hauptmerkmale

Produktart
Lehrbuch
Sprache
Englisch
Anzahl der Seiten
592 Seiten
Verlag
Packt Publishing
Publikationsname
Unity 2020 Virtual Reality Projects-Third Edition
Autor
Jonathan Linowes
Format
Taschenbuch
Erscheinungsjahr
2020

Zusätzliche Produkteigenschaften

Hörbuch
No
Inhaltsbeschreibung
Paperback
Item Length
23cm
Item Height
3cm
Item Width
19cm
Item Weight
1kg

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Value Added Tax Number:
  • GB 864 1548 11
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