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Beginning C++ Through Game Programming - by Dawson Michael

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eBay item number:336013619910

Item specifics

Condition
Very Good: A book that has been read but is in excellent condition. No obvious damage to the cover, ...
Book Title
Beginning C++ Through Game Programming
ISBN
9781435457423

About this product

Product Identifiers

Publisher
Course Technology
ISBN-10
1435457420
ISBN-13
9781435457423
eBay Product ID (ePID)
84576929

Product Key Features

Number of Pages
352 Pages
Publication Name
Beginning C++ Through Game Programming
Language
English
Subject
Programming / Games, Programming Languages / C++, General
Publication Year
2010
Type
Textbook
Subject Area
Computers
Author
Michael Dawson
Format
Trade Paperback

Dimensions

Item Height
8.9 in
Item Weight
28.8 Oz
Item Length
1.2 in
Item Width
7.3 in

Additional Product Features

Edition Number
3
Intended Audience
Scholarly & Professional
LCCN
2010-928011
Dewey Edition
22
Reviews
1. Types, Variables, and Standard I/O: Lost Fortune.2. Truth, Branching, and the Game Loop: Guess My Number.3. For Loops, Strings, and Arrays: Word Jumble.4. The Standard Template Library: Hangman.5. Functions: Mad-Lib.6. References: Tic-Tac-Toe.7. Pointers: Tic-Tac-Toe 2.0.8. Classes: Critter Caretaker.9. Advanced Classes and Dynamic Memory: Game Lobby.10. Inheritance and Polymorphism: Blackjack.Appendix A: Your First C++.Appendix B: Operator Precedence.Appendix C: Keywords.Appendix D: ASCII Chart.Appendix E: Escape Sequences.Index.
Illustrated
Yes
Dewey Decimal
005.13/3
Table Of Content
Introduction.1. Types, Variables, and Standard I/O: Lost Fortune.2. Truth, Branching, and the Game Loop.3. For Loops, Strings, and Arrays: Word Jumble.4. The Standard Template Library: Hangman.5. Functions: Mad Lib.6. References: Tic-Tac-Toe.7. Pointers: Tic-Tac-Toe 2.0 .8. Classes: Critter Caretaker.9. Advanced Classes and Dynamic Memory.10. Inheritance and Polymorphism: Blackjack. Appendix A: Creating Your First C++ Program.Appendix B: Operator Precedence.Appendix C: Keywords.Appendix D: ASCII Chart.Appendix E: Escape Sequences.Index.
Synopsis
BEGINNING C++ THROUGH GAME PROGRAMMING, THIRD EDITION approaches learning C++ from the unique and fun perspective of games. Written for the beginning game developer or programmer, the book assumes no previous programming experience and each new skill and concept is taught using simple language and step-by-step instructions. Readers will complete small projects in each chapter to reinforce what they've learned and a final project at the end combines all of the major topics covered in the book. Featuring twenty five percent new material, this third edition covers all the latest technology and advances.
LC Classification Number
QA76.76.C672

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