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Beginning C++ Through Game Programming - by Dawson Michael
US $12.99
ApproximatelyRM 55.15
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Condition:
Very Good
A book that has been read but is in excellent condition. No obvious damage to the cover, with the dust jacket included for hard covers. No missing or damaged pages, no creases or tears, and no underlining/highlighting of text or writing in the margins. May be very minimal identifying marks on the inside cover. Very minimal wear and tear.
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Located in: Beaumont, Texas, United States
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eBay item number:336013619910
Item specifics
- Condition
- Book Title
- Beginning C++ Through Game Programming
- ISBN
- 9781435457423
About this product
Product Identifiers
Publisher
Course Technology
ISBN-10
1435457420
ISBN-13
9781435457423
eBay Product ID (ePID)
84576929
Product Key Features
Number of Pages
352 Pages
Publication Name
Beginning C++ Through Game Programming
Language
English
Subject
Programming / Games, Programming Languages / C++, General
Publication Year
2010
Type
Textbook
Subject Area
Computers
Format
Trade Paperback
Dimensions
Item Height
8.9 in
Item Weight
28.8 Oz
Item Length
1.2 in
Item Width
7.3 in
Additional Product Features
Edition Number
3
Intended Audience
Scholarly & Professional
LCCN
2010-928011
Dewey Edition
22
Reviews
1. Types, Variables, and Standard I/O: Lost Fortune.2. Truth, Branching, and the Game Loop: Guess My Number.3. For Loops, Strings, and Arrays: Word Jumble.4. The Standard Template Library: Hangman.5. Functions: Mad-Lib.6. References: Tic-Tac-Toe.7. Pointers: Tic-Tac-Toe 2.0.8. Classes: Critter Caretaker.9. Advanced Classes and Dynamic Memory: Game Lobby.10. Inheritance and Polymorphism: Blackjack.Appendix A: Your First C++.Appendix B: Operator Precedence.Appendix C: Keywords.Appendix D: ASCII Chart.Appendix E: Escape Sequences.Index.
Illustrated
Yes
Dewey Decimal
005.13/3
Table Of Content
Introduction.1. Types, Variables, and Standard I/O: Lost Fortune.2. Truth, Branching, and the Game Loop.3. For Loops, Strings, and Arrays: Word Jumble.4. The Standard Template Library: Hangman.5. Functions: Mad Lib.6. References: Tic-Tac-Toe.7. Pointers: Tic-Tac-Toe 2.0 .8. Classes: Critter Caretaker.9. Advanced Classes and Dynamic Memory.10. Inheritance and Polymorphism: Blackjack. Appendix A: Creating Your First C++ Program.Appendix B: Operator Precedence.Appendix C: Keywords.Appendix D: ASCII Chart.Appendix E: Escape Sequences.Index.
Synopsis
BEGINNING C++ THROUGH GAME PROGRAMMING, THIRD EDITION approaches learning C++ from the unique and fun perspective of games. Written for the beginning game developer or programmer, the book assumes no previous programming experience and each new skill and concept is taught using simple language and step-by-step instructions. Readers will complete small projects in each chapter to reinforce what they've learned and a final project at the end combines all of the major topics covered in the book. Featuring twenty five percent new material, this third edition covers all the latest technology and advances.
LC Classification Number
QA76.76.C672
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