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Making Games for the NES by Steven Hugg: New

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Condition:
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Item specifics

Condition
Brand New: A new, unread, unused book in perfect condition with no missing or damaged pages. See all condition definitionsopens in a new window or tab
Book Title
Making Games for the NES
Publication Date
2019-08-08
Pages
262
ISBN
1075952727
Subject Area
Computers
Publication Name
Making Games for the Nes
Publisher
Independently Published
Item Length
9 in
Subject
Programming Languages / Assembly Language
Publication Year
2019
Type
Textbook
Format
Trade Paperback
Language
English
Item Height
0.6 in
Author
Steven Hugg
Item Weight
16.2 Oz
Item Width
6 in
Number of Pages
261 Pages

About this product

Product Identifiers

Publisher
Independently Published
ISBN-10
1075952727
ISBN-13
9781075952722
eBay Product ID (ePID)
22038795357

Product Key Features

Number of Pages
261 Pages
Publication Name
Making Games for the Nes
Language
English
Publication Year
2019
Subject
Programming Languages / Assembly Language
Type
Textbook
Author
Steven Hugg
Subject Area
Computers
Format
Trade Paperback

Dimensions

Item Height
0.6 in
Item Weight
16.2 Oz
Item Length
9 in
Item Width
6 in

Additional Product Features

Intended Audience
Trade
Synopsis
Learn how to program games for the NES You'll learn how to draw text, scroll the screen, animate sprites, create a status bar, decompress title screens, play background music and sound effects and more. While using the book, take advantage of our Web-based IDE to see your code run instantly in the browser. We'll also talk about different "mappers" which add extra ROM and additional features to cartridges. Most of the examples use the CC65 C compiler using the NESLib library. We'll also write 6502 assembly language, programming the PPU and APU directly, and carefully timing our code to produce advanced psuedo-3D raster effects. Create your own graphics and sound, and share your games with friends, Learn how to program games for the NES! You'll learn how to draw text, scroll the screen, animate sprites, create a status bar, decompress title screens, play background music and sound effects and more. While using the book, take advantage of our Web-based IDE to see your code run instantly in the browser. We'll also talk about different "mappers" which add extra ROM and additional features to cartridges. Most of the examples use the CC65 C compiler using the NESLib library. We'll also write 6502 assembly language, programming the PPU and APU directly, and carefully timing our code to produce advanced psuedo-3D raster effects. Create your own graphics and sound, and share your games with friends!

Item description from the seller

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