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Beginning C++ Through Game Programming by Dawson, Michael

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Located in: Chillicothe, Illinois, United States
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Item specifics

Condition
Like New: A book in excellent condition. Cover is shiny and undamaged, and the dust jacket is ...
Binding
Paperback
Product Group
Book
Weight
1 lbs
IsTextBook
Yes
ISBN
9781435457423
Publication Year
2010
Type
Textbook
Format
Trade Paperback
Language
English
Publication Name
Beginning C++ Through Game Programming
Item Height
1in
Author
Michael Dawson
Item Length
9.1in
Publisher
Course Technology
Item Width
7.3in
Item Weight
30.2 Oz
Number of Pages
352 Pages

About this product

Product Information

BEGINNING C++ THROUGH GAME PROGRAMMING, THIRD EDITION approaches learning C++ from the unique and fun perspective of games. Written for the beginning game developer or programmer, the book assumes no previous programming experience and each new skill and concept is taught using simple language and step-by-step instructions. Readers will complete small projects in each chapter to reinforce what they've learned and a final project at the end combines all of the major topics covered in the book. Featuring twenty five percent new material, this third edition covers all the latest technology and advances.

Product Identifiers

Publisher
Course Technology
ISBN-10
1435457420
ISBN-13
9781435457423
eBay Product ID (ePID)
84576929

Product Key Features

Author
Michael Dawson
Publication Name
Beginning C++ Through Game Programming
Format
Trade Paperback
Language
English
Publication Year
2010
Type
Textbook
Number of Pages
352 Pages

Dimensions

Item Length
9.1in
Item Height
1in
Item Width
7.3in
Item Weight
30.2 Oz

Additional Product Features

Lc Classification Number
Qa76.76.C672
Edition Number
3
Reviews
1. Types, Variables, and Standard I/O: Lost Fortune.2. Truth, Branching, and the Game Loop: Guess My Number.3. For Loops, Strings, and Arrays: Word Jumble.4. The Standard Template Library: Hangman.5. Functions: Mad-Lib.6. References: Tic-Tac-Toe.7. Pointers: Tic-Tac-Toe 2.0.8. Classes: Critter Caretaker.9. Advanced Classes and Dynamic Memory: Game Lobby.10. Inheritance and Polymorphism: Blackjack.Appendix A: Your First C++.Appendix B: Operator Precedence.Appendix C: Keywords.Appendix D: ASCII Chart.Appendix E: Escape Sequences.Index.
Table of Content
Introduction.1. Types, Variables, and Standard I/O: Lost Fortune.2. Truth, Branching, and the Game Loop.3. For Loops, Strings, and Arrays: Word Jumble.4. The Standard Template Library: Hangman.5. Functions: Mad Lib.6. References: Tic-Tac-Toe.7. Pointers: Tic-Tac-Toe 2.0 .8. Classes: Critter Caretaker.9. Advanced Classes and Dynamic Memory.10. Inheritance and Polymorphism: Blackjack. Appendix A: Creating Your First C++ Program.Appendix B: Operator Precedence.Appendix C: Keywords.Appendix D: ASCII Chart.Appendix E: Escape Sequences.Index.
Copyright Date
2011
Target Audience
Scholarly & Professional
Topic
Programming / Games, Programming Languages / C++, General
Lccn
2010-928011
Dewey Decimal
005.13/3
Dewey Edition
22
Illustrated
Yes
Genre
Computers

Item description from the seller

IllinoisValleySales

IllinoisValleySales

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Shipping way too slow, took 35 days to get here. Similar item purchased from your locale and was delivered to Australia within 14 days and cheaper postage. Your postage rate too high for surface shipping. However item has arrived - as described - packed well - Thank you.
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