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Cheating : Gaining Advantage in Videogames by Mia Consalvo (2007, Hardcover)

US $23.99
ApproximatelyRM 101.04
Condition:
Good
BOX packed with padding (See Photos!) Pages: a few pen scribble marks on inside cover, otherwise, ... Read moreabout condition
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eBay item number:267254878690
Last updated on Jun 12, 2025 12:00:32 MYTView all revisionsView all revisions

Item specifics

Condition
Good
A book that has been read but is in good condition. Very minimal damage to the cover including scuff marks, but no holes or tears. The dust jacket for hard covers may not be included. Binding has minimal wear. The majority of pages are undamaged with minimal creasing or tearing, minimal pencil underlining of text, no highlighting of text, no writing in margins. No missing pages. See all condition definitionsopens in a new window or tab
Seller Notes
“BOX packed with padding (See Photos!) Pages: a few pen scribble marks on inside cover, otherwise, ...
Personalized
No
ISBN
9780262033657

About this product

Product Identifiers

Publisher
MIT Press
ISBN-10
0262033658
ISBN-13
9780262033657
eBay Product ID (ePID)
57075088

Product Key Features

Number of Pages
232 Pages
Publication Name
Cheating : Gaining Advantage in Videogames
Language
English
Publication Year
2007
Subject
Digital Media / Video & Animation, Video & Electronic
Type
Textbook
Author
Mia Consalvo
Subject Area
Computers, Games & Activities
Format
Hardcover

Dimensions

Item Height
0.9 in
Item Weight
21.9 Oz
Item Length
9.1 in
Item Width
7.2 in

Additional Product Features

Intended Audience
Scholarly & Professional
LCCN
2006-030942
Dewey Edition
22
Reviews
"An intriguing look at one of the most maligned aspects of gameplay, *Cheating* explores the act of subverting game rules from a range of perspectives and finds, surprisingly, not villains and spoilsports, but players of all types engaged in a complex negotiation of personal, cultural, and industrial exchange." -Tracy Fullerton, Codirector, Electronic Arts Game Innovation Lab, University of Southern California School of Cinematic Arts, "Mia Consalvo's analysis of cheating is a bold contribution to the growing games studies literature. She shows how the concept can help us draw meaningful connections between the technical, economic, aesthetic, and social aspects of game culture. How can we cheat if the possibilities are hardcoded into the game, and if the tips or tools we are using are sold to us by the game company? How can players have so many different and contradictory ideas about what constitutes cheating in an electronic game? Where does cheating end and social networking/collaboration begin? I will be pondering some of these questions long after I put the book aside." --Henry Jenkins, Co-Director, Comparative Media Studies Program, MIT, and author of "Convergence Culture: Where Old and New Media Collide", --Tracy Fullerton, Co-Director, Electronic Arts Game Innovation Lab, University of Southern California School of Cinematic Arts
Grade From
College Graduate Student
Illustrated
Yes
Dewey Decimal
794.8
Edition Description
Annotated edition
Synopsis
The author presents a cultural history of digital gameplay that investigates a wide range of player behaviour, including cheating, and its relationship to the game industry., A cultural history of digital gameplay that investigates a wide range of player behavior, including cheating, and its relationship to the game industry.
LC Classification Number
GV1469.34.C67C66

Item description from the seller

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