Game Development Principles - Paperback, 2014 by Thorn Alan - Very Good

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Item specifics

Condition
Very Good
A book that has been read but is in excellent condition. No obvious damage to the cover, with the dust jacket included for hard covers. No missing or damaged pages, no creases or tears, and no underlining/highlighting of text or writing in the margins. May be very minimal identifying marks on the inside cover. Very minimal wear and tear. See all condition definitionsopens in a new window or tab
Seller Notes
“Very Good Condition. No marks found.”
Country of Origin
United Kingdom
Book Title
Game Development Principles
MPN
n/a
ISBN
9781285427058
Category

About this product

Product Identifiers

Publisher
Course Technology
ISBN-10
128542705X
ISBN-13
9781285427058
eBay Product ID (ePID)
18038544896

Product Key Features

Number of Pages
370 Pages
Publication Name
Game Development Principles
Language
English
Publication Year
2013
Subject
Programming / Games, General
Features
New Edition
Type
Textbook
Subject Area
Computers
Author
Alan Thorn
Format
Trade Paperback

Dimensions

Item Height
1 in
Item Weight
20 Oz
Item Length
8.9 in
Item Width
7.3 in

Additional Product Features

Intended Audience
Scholarly & Professional
LCCN
2013-937128
Reviews
Introduction.1. Games and Game Design.2. Software Development Life Cycle.3. Game Programming.4. Game Math.5. Images, Textures and Materials.6. Geometry and Topology.7. Lighting and Rendering.8. Sound and Audio.9. Special Effects and Post-Processing.10. Distribution, Publishing and Marketing.
Dewey Edition
23
Illustrated
Yes
Dewey Decimal
794.81526
Edition Description
New Edition
Table Of Content
1. Game and Game Design. 2. Game Software Development. 3. Games Programming. 4. Game Math. 5. Graphics, Pixels, and Color. 6. Meshes, Rigging, and Animation. 7. Lighting and Rendering. 8. Sound and Music. 9. Special Effects and Post-Processing. 10. Distribution, Publishing, and Marketing. 11. Going Further.
Synopsis
The art of game development requires much more than simply the ability to operate game-programming software. Compelling, successful games--games that enchant players and stand the test of time--are created by developers who have absorbed the fundamental principles of good game design. Unless you get your mind around that basic theoretical framework, making games is destined to remain a frustrating, disappointing exercise. In GAME DEVELOPMENT PRINCIPLES, developer Alan Thorn clearly lays out the core theoretical knowledge on which most successful game developers rely--the concepts, workflow practices, techniques, and general details that go into the making of great computer games. Each chapter focuses on a key set of development concepts, including game math, textures and materials, geometry and topology, lighting, sound, effects, and more. Through a variety of illustrations, case studies, and examples, all your questions about the fundamentals of game development will be answered in a friendly, easy-to-grasp way. And you'll finish GAME DEVELOPMENT PRINCIPLES with a strong understanding of game development's core theoretical concepts.
LC Classification Number
QA76.76.C672

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