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Rules of Play Game Design Fundamentals Eric Zimmerman MIT 2004 HC vg+ NM

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Condition:
Like New
vg++ to like new hardcover
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eBay item number:226887579131

Item specifics

Condition
Like New
A book in excellent condition. Cover is shiny and undamaged, and the dust jacket is included for hard covers. No missing or damaged pages, no creases or tears, and no underlining/highlighting of text or writing in the margins. May be very minimal identifying marks on the inside cover. Very minimal wear and tear. See all condition definitionsopens in a new window or tab
Seller Notes
“vg++ to like new hardcover”
Educational Level
Adult & Further Education
Level
Advanced, Technical
ISBN
9780262240451

About this product

Product Identifiers

Publisher
MIT Press
ISBN-10
0262240459
ISBN-13
9780262240451
eBay Product ID (ePID)
2377677

Product Key Features

Number of Pages
688 Pages
Publication Name
Rules of Play : Game Design Fundamentals
Language
English
Subject
Programming / Games, Computer Graphics, Interactive & Multimedia
Publication Year
2003
Type
Textbook
Subject Area
Computers
Author
Eric Zimmerman, Katie Salen Tekinbas
Format
Hardcover

Dimensions

Item Height
1.4 in
Item Weight
56 Oz
Item Length
10.2 in
Item Width
8.4 in

Additional Product Features

Intended Audience
Trade
LCCN
2003-045923
Reviews
"Rules of Playis an exhaustive, clear, cogent, and complete resource for understanding games and game design. Salen and Zimmerman describe an encyclopedia of game design issues, techniques, and attributes. In particular, they analyze the elements that can make a game experience richer, more interesting, more emotional, more meaningful, and, ultimately, more successful. It should be the first stop you make when learning about game design." -Nathan Shedroff, author of Experience Design
Grade From
College Graduate Student
Illustrated
Yes
Synopsis
An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television-but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design., An impassioned look at games and game design that offers the most ambitious framework for understanding them to date., An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television--but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.
LC Classification Number
QA76.76.C672S25 2003

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