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Unity Game Development Cookbook: Essentials for Every Game by Buttfield-Addison

US $29.95
ApproximatelyRM 126.49
Condition:
Like New
LIKE NEW: Appears unused....Clean, tight, and solid unmarked copy with minimal shelf wear....you ... Read moreabout condition
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eBay item number:225549133056

Item specifics

Condition
Like New
A book in excellent condition. Cover is shiny and undamaged, and the dust jacket is included for hard covers. No missing or damaged pages, no creases or tears, and no underlining/highlighting of text or writing in the margins. May be very minimal identifying marks on the inside cover. Very minimal wear and tear. See all condition definitionsopens in a new window or tab
Seller Notes
“LIKE NEW: Appears unused....Clean, tight, and solid unmarked copy with minimal shelf wear....you ...
ISBN
9781491999158

About this product

Product Identifiers

Publisher
O'reilly Media, Incorporated
ISBN-10
1491999152
ISBN-13
9781491999158
eBay Product ID (ePID)
242740350

Product Key Features

Number of Pages
405 Pages
Language
English
Publication Name
Unity Game Development Cookbook : Essentials for Every Game
Publication Year
2019
Subject
Programming / Games, Computer Graphics, Programming / Mobile Devices, Video & Electronic
Type
Textbook
Author
Paris Buttfield-Addison, Tim Nugent, Jon Manning
Subject Area
Computers, Games & Activities
Format
Trade Paperback

Dimensions

Item Height
1.2 in
Item Weight
30.8 Oz
Item Length
9.1 in
Item Width
7 in

Additional Product Features

Intended Audience
Scholarly & Professional
LCCN
2020-304239
Illustrated
Yes
Dewey Decimal
794.81526
Synopsis
Discover how to use the Unity game engine to its full potential for both 3D and 2D game development--from the basics of scripting to useful tricks in gameplay, behavior, and animation. With this problem-solving cookbook, you'll get started in two ways: First , you'll learn about the Unity game engine through brief recipes that teach specific features of the software and scripting systems. Second , you'll apply a collection of snippets to address common gameplay scenarios, such as properly keeping score. Using our cookbook format, we pinpoint the problem, set out the solution, and discuss how to solve your problem in the best and most straightforward way possible. This book is ideal for beginning to intermediate Unity developers. You'll find solutions for: 2D and 3D graphics Math, physics, and character control Animation and movement Behavior and AI Sound and music Input and gameplay Scripting and user interface
LC Classification Number
QA76.76.C672

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