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Dungeon Master's Guide II V3.5 D&D Dungeons And Dragons D20 Hardcover
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Dungeon Master's Guide II V3.5 D&D Dungeons And Dragons D20 Hardcover
US $23.48US $23.48
Oct 02, 15:35Oct 02, 15:35

Dungeon Master's Guide II V3.5 D&D Dungeons And Dragons D20 Hardcover

US $23.48
ApproximatelyRM 99.16
or Best Offer
Condition:
Very Good
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    eBay item number:205748004829

    Item specifics

    Condition
    Very Good: A book that has been read but is in excellent condition. No obvious damage to the cover, ...
    ISBN
    9780786936878
    Category

    About this product

    Product Identifiers

    Publisher
    Wizards of the Coast
    ISBN-10
    0786936878
    ISBN-13
    9780786936878
    eBay Product ID (ePID)
    45028257

    Product Key Features

    Edition
    2
    Book Title
    Dungeon Master's Guide II
    Number of Pages
    288 Pages
    Language
    English
    Topic
    Role Playing & Fantasy
    Publication Year
    2005
    Features
    Revised
    Illustrator
    Yes
    Genre
    Games & Activities
    Author
    James Jacobs, David Noonan, Chris Thomasson, Robin D. Laws, Jesse Decker
    Book Series
    Dungeon and Dragons Roleplaying Game Ser.: Rules Supplements Ser.
    Format
    Hardcover

    Dimensions

    Item Height
    0.8 in
    Item Weight
    36.7 Oz
    Item Length
    11.2 in
    Item Width
    8.5 in

    Additional Product Features

    Intended Audience
    Trade
    Dewey Edition
    22
    Dewey Decimal
    793.93
    Edition Description
    Revised edition
    Synopsis
    A follow-up to the Dungeon Master's Guide, designed to aid Dungeon Masters and reduce game preparation time. The Dungeon Master's Guide II builds upon existing materials in the Dungeon Master's Guide. It is specifically designed to facilitate play, especially when the Dungeon Master has a limited amount of preparation time. Chapters include discussion on running a game, designing adventures, building and using prestige classes, and creating campaign settings. Ready-made game elements include instant traps, pre-generated locations, treasures, and a fully realized and rendered town., Building upon existing materials in the "Dungeon Master's Guide," this title was specifically designed to facilitate play, especially when the Dungeon Master has a limited amount of preparation time. Chapters include discussion on running a game, designing adventures, building and using prestige classes, and creating campaign settings., A follow-up to the Dungeon Master's Guide, designed to aid Dungeon Masters and reduce game preparation time. TheDungeon Master's Guide IIbuilds upon existing materials in the Dungeon Master's Guide. It is specifically designed to facilitate play, especially when the Dungeon Master has a limited amount of preparation time. Chapters include discussion on running a game, designing adventures, building and using prestige classes, and creating campaign settings. Ready-made game elements include instant traps, pre-generated locations, treasures, and a fully realized and rendered town. JESSE DECKER is the development manager for Wizards of the Coast, Inc. whose recent roleplaying game design credits includeComplete Adventurer™, Races of Stone™, andUnearthed Arcana™. DAVID NOONAN is an RPG designer/developer at Wizards of the Coast, Inc. Recent credits include authoringComplete Divine™ and co-authoring Races of StoneandUnearthed Arcana. CHRIS THOMASSON previously served as Editor-in-Chief ofDungeon® Magazine. His design credits includeFiend Folio™ andMonster Manual™ III, as well asBow and Bladefor Green Ronin Publishing. JAMES JACOBS is the associate editor ofDungeon® Magazine and has published numerous articles inDragon® Magazine. His most recent credits with Wizards of the Coast, Inc. include co-authoringThe Book of Aberrations,Races of Faerûn™, andFrostburn™. ROBIN D. LAWS, game designer and novelist, is best known for the roleplaying gamesFeng Shui,Heroquest, andDying Earth, along with,Robin's Laws of Good Gamemastering.

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