|Listed in category:
Have one to sell?

Toward a Ludic Architecture: The Space of Play and Games, Walz, Steffen P., 9780

US $23.07
ApproximatelyRM 97.69
Condition:
Very Good
Breathe easy. Returns accepted.
Shipping:
Free Economy Shipping.
Located in: Dallas, Texas, United States
Delivery:
Estimated between Sat, 2 Aug and Thu, 7 Aug to 94104
Delivery time is estimated using our proprietary method which is based on the buyer's proximity to the item location, the shipping service selected, the seller's shipping history, and other factors. Delivery times may vary, especially during peak periods.
Returns:
60 days return. Buyer pays for return shipping. If you use an eBay shipping label, it will be deducted from your refund amount.
Coverage:
Read item description or contact seller for details. See all detailsSee all details on coverage
(Not eligible for eBay purchase protection programmes)
Seller assumes all responsibility for this listing.
eBay item number:187448319921

Item specifics

Condition
Very Good: A book that has been read but is in excellent condition. No obvious damage to the cover, ...
ISBN
9780557285631

About this product

Product Identifiers

Publisher
Lulu Press, Inc.
ISBN-10
0557285631
ISBN-13
9780557285631
eBay Product ID (ePID)
128000836

Product Key Features

Number of Pages
382 Pages
Language
English
Publication Name
Toward a Ludic Architecture: the Space of Play and Games
Publication Year
2010
Subject
General, Video & Electronic
Type
Textbook
Author
Steffen P. Walz
Subject Area
Architecture, Social Science, Games & Activities, Education
Format
Trade Paperback

Dimensions

Item Length
7.5 in
Item Width
7.5 in

Additional Product Features

Intended Audience
Trade
Synopsis
Toward a Ludic Architecture is a pioneering publication, architecturally framing play and games as human practices in and of space. Filling the gap in literature, Steffen P. Walz considers game design theory and practice alongside architectural theory and practice, asking: how are play and games architected? What kind of architecture do they produce and in what way does architecture program play and games? What kind of architecture could be produced by playing and gameplaying?

Item description from the seller

About this seller

halfpricebooksrecordsmags

98.1% positive feedback59K items sold

Joined Nov 2014

Detailed Seller Ratings

Average for the last 12 months
Accurate description
4.8
Reasonable shipping cost
5.0
Shipping speed
5.0
Communication
5.0

Seller feedback (13,406)

All ratings
Positive
Neutral
Negative