THE GAME NARRATIVE TOOLBOX (FOCAL PRESS GAME DESIGN) By Heussner, Finley, Lemay

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Item specifics

Condition
Brand New: A new, unread, unused book in perfect condition with no missing or damaged pages. See all condition definitionsopens in a new window or tab
Book Title
The Game Narrative Toolbox (Focal Press Game Design Workshops)
ISBN-10
1138787086
Genre
COMPUTERS
ISBN
9781138787087
Category

About this product

Product Identifiers

Publisher
Routledge
ISBN-10
1138787086
ISBN-13
9781138787087
eBay Product ID (ePID)
203572527

Product Key Features

Number of Pages
250 Pages
Language
English
Publication Name
Game Narrative Toolbox
Subject
Programming / Games
Publication Year
2015
Type
Textbook
Subject Area
Computers
Author
Tobias Heussner, Toiya Kristen Finley, Ann Lemay, Jennifer Brandes Hepler
Series
Focal Press Game Design Workshops Ser.
Format
Trade Paperback

Dimensions

Item Height
0.6 in
Item Weight
48.9 Oz
Item Length
9.3 in
Item Width
7.6 in

Additional Product Features

Intended Audience
Scholarly & Professional
LCCN
2014-045001
TitleLeading
The
Dewey Edition
23/eng/20230515
Illustrated
Yes
Dewey Decimal
794.8/1536
Table Of Content
Introduction Chapter 1: What is Narrative Design? Chapter 2: The Concept Chapter 3: Worldbuilding Chapter 4: Characters Chapter 5: Story Chapter 6: Implementation and Production Chapter 7: Dialogue Chapter 8: Cutscenes and Cinematics Chapter 9: Troubleshooting Conclusion Resources Glossary
Synopsis
Four experienced narrative designers from different genres of game development have banded together to create this all-inclusive guide on what it's like to work as a writer and narrative designer in the videogame industry. From concept to final testing, The Game Narrative Toolbox walks readers through what role a narrative designer plays on a development team and what the requirements are at every stage of development. Accompanying every chapter are exercises that allow the reader to develop their own documentation, outlines, and game-dialogue samples for use in applying for industry jobs or developing independent projects., Learn how to create compelling game storylines. Four experienced narrative designers from different genres of game development have banded together to create this all-inclusive guide on what it's like to work as a writer and narrative designer in the videogame industry. From concept to final testing, The Game Narrative Toolbox walks readers through what role a narrative designer plays on a development team and what the requirements are at every stage of development. Drawing on real experiences, authors Tobias Heussner, Toiya Finley, Ann Lemay, and Jennifer Hepler provide invaluable advice for writing compelling player-centered stories and effective dialogue trees in order to help readers make the switch from prose- or screen- writing to interactive. Accompanying every chapter are exercises that allow the reader to develop their own documentation, outlines, and game-dialogue samples for use in applying for industry jobs or developing independent projects. This first installment of Focal Press's Game Design Workshops series is a must-have for individuals looking to create captivating storylines for games.
LC Classification Number
QA76.76.C672.H48

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