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Enterprise Gamification: Engaging people by letting them have fun

by Herger, Mario | PB | Good
US $9.27
ApproximatelyRM 39.19
Condition:
Good
Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, ... Read moreabout condition
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eBay item number:146630335138
Last updated on Jul 24, 2025 13:11:36 MYTView all revisionsView all revisions

Item specifics

Condition
Good
A book that has been read but is in good condition. Very minimal damage to the cover including scuff marks, but no holes or tears. The dust jacket for hard covers may not be included. Binding has minimal wear. The majority of pages are undamaged with minimal creasing or tearing, minimal pencil underlining of text, no highlighting of text, no writing in margins. No missing pages. See all condition definitionsopens in a new window or tab
Seller Notes
“Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, ...
Binding
Paperback
Weight
1 lbs
Product Group
Book
IsTextBook
No
ISBN
9781470000646

About this product

Product Identifiers

Publisher
CreateSpace
ISBN-10
1470000644
ISBN-13
9781470000646
eBay Product ID (ePID)
202473136

Product Key Features

Book Title
Enterprise Gamification : Engaging People by Letting Them Have Fun
Number of Pages
368 Pages
Language
English
Topic
Organizational Behavior
Publication Year
2014
Genre
Business & Economics
Author
Mario Herger
Book Series
Enterprise Gamification Ser.
Format
Trade Paperback

Dimensions

Item Height
0.8 in
Item Weight
31.9 Oz
Item Length
10 in
Item Width
8 in

Additional Product Features

Intended Audience
Trade
Synopsis
Research shows when people are engaged they are more productive. That's why gamification has caught on in the corporate world. The clever combination of fields such as game design, psychology, motivation theory, neurophysiology, and behaviorism has been shown to benefit stakeholders in surprisingly effective ways.This landmark book examines the prevailing notion that simple rewards and competition are effective means for engaging people, and shows how gamification designs can be applied to support long-term collaboration, creativity, productivity, loyalty, and learning. Based on evidence from many research papers, use cases, and practical examples you will learn how to create effective and fun gamification designs for one or multiple systems in a local or global context.Enterprise Gamification is the most comprehensive and scientifically rigorous book yet written in this exciting new field., Research shows when people are engaged they are more productive. That's why gamification has caught on in the corporate world. The clever combination of fields such as game design, psychology, motivation theory, neurophysiology, and behaviorism has been shown to benefit stakeholders in surprisingly effective ways. This landmark book examines the prevailing notion that simple rewards and competition are effective means for engaging people, and shows how gamification designs can be applied to support long-term collaboration, creativity, productivity, loyalty, and learning. Based on evidence from many research papers, use cases, and practical examples you will learn how to create effective and fun gamification designs for one or multiple systems in a local or global context. Enterprise Gamification is the most comprehensive and scientifically rigorous book yet written in this exciting new field.

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