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Realistic Image Synthesis Using Photon Mapping by Jensen, Henrik Wann

by Jensen, Henrik Wann | HC | Good
US $48.74
ApproximatelyRM 206.06
Condition:
Good
Missing dust jacket; Pages can have notes/highlighting. Spine may show signs of wear. ~ ... Read moreabout condition
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eBay item number:146364210715
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Item specifics

Condition
Good
A book that has been read but is in good condition. Very minimal damage to the cover including scuff marks, but no holes or tears. The dust jacket for hard covers may not be included. Binding has minimal wear. The majority of pages are undamaged with minimal creasing or tearing, minimal pencil underlining of text, no highlighting of text, no writing in margins. No missing pages. See all condition definitionsopens in a new window or tab
Seller Notes
“Missing dust jacket; Pages can have notes/highlighting. Spine may show signs of wear. ~ ...
Binding
Hardcover
Book Title
Realistic Image Synthesis Using Photon Mapping
Weight
1 lbs
Product Group
Book
IsTextBook
Yes
ISBN
9781568811475

About this product

Product Identifiers

Publisher
A + K Peter's, The Limited
ISBN-10
1568811470
ISBN-13
9781568811475
eBay Product ID (ePID)
1953267

Product Key Features

Number of Pages
208 Pages
Language
English
Publication Name
Realistic Image Synthesis Using Photon Mapping
Subject
Programming / Games, Computer Graphics, General
Publication Year
2001
Type
Textbook
Subject Area
Computers
Author
Henrik Wann Jensen
Format
Hardcover

Dimensions

Item Height
0.9 in
Item Weight
15.2 Oz
Item Length
6.1 in
Item Width
9.2 in

Additional Product Features

Intended Audience
College Audience
LCCN
2001-033844
Dewey Edition
21
Illustrated
Yes
Dewey Decimal
006.6
Table Of Content
Introduction Realistic Image Synthesis Global Illumination Overview of This Book Fundamentals of Global Illumination The Nature of Light Lighting Terminology Light Emission Light Scattering The Rendering Equation Light Transport Notation Monte Carlo Ray Tracing Classic Ray Tracing Path Tracing Bidirectional Path Tracing Metropolis Light Transport The Photon-Mapping Concept Motivation Developing the Model Overview Photon Tracing Photon Emission Photon Scattering Photon Storing The Photon Map Data Structure The Data Structure Photon Representation The Balanced Kd-Tree Locating the Nearest Photons Efficiently The Radiance Estimate Density Estimation Derivation Algorithm Filtering Photon Gathering Visualizing the Photon Map Rendering Caustics Rendering Color Bleeding Fast Approximations Caustics Examples A Practical Two-Pass Algorithm Overview Solving the Rendering Equation Pass 1: Photon Tracing Pass 2: Rendering Examples Participating Media Light Scattering in Participating Media The Volume Rendering Equation The Phase Function Ray Marching Photon Tracing The Volume Radiance Estimate Rendering Participating Media Subsurface Scattering Examples Optimization Strategies Irradiance Caching Importance Sampling Visual Importance Efficient Stratification of Photons Faster Shadows with Shadow Photons Precomputed Irradiance Parallel Computations Basic Monte Carlo Integration The Sample Mean Method Variance-Reduction Techniques A Photon Map Implementation in C++ A Cognac Glass Model
Synopsis
Photon mapping, an extension of ray tracing, makes it possible to efficiently simulate global illumination in complex scenes. Photon mapping can simulate caustics (focused light, like shimmering waves at the bottom of a swimming pool), diffuse inter-reflections (e.g., the "bleeding" of colored light from a red wall onto a white floor, giving the floor a reddish tint), and participating media (such as clouds or smoke). This book is a practical guide to photon mapping; it provides the theory and practical insight necessary to implement photon mapping and simulate all types of direct and indirect illumination efficiently.
LC Classification Number
T385.J48 2001

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