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Coding4fun: 10 .Net Programming Projects for Wiimote, Youtube, World of...

by Fernandez, Dan; Peek, Brian | PB | Good
Condition:
Good
Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, ... Read moreabout condition
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Item specifics

Condition
Good
A book that has been read but is in good condition. Very minimal damage to the cover including scuff marks, but no holes or tears. The dust jacket for hard covers may not be included. Binding has minimal wear. The majority of pages are undamaged with minimal creasing or tearing, minimal pencil underlining of text, no highlighting of text, no writing in margins. No missing pages. See all condition definitionsopens in a new window or tab
Seller Notes
“Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, ...
Binding
Paperback
Weight
2 lbs
Product Group
Book
IsTextBook
Yes
ISBN
9780596520748
Publication Name
Coding4fun : 10 .net Programming Projects for Wiimote, Youtube, World of Warcraft, and more
Item Length
9.2in
Publisher
O'reilly Media, Incorporated
Publication Year
2008
Type
Textbook
Format
Trade Paperback
Language
English
Item Height
1.2in
Author
Dan Fernandez, Brian Peek
Features
Revised
Item Width
7in
Item Weight
33.3 Oz
Number of Pages
510 Pages

About this product

Product Information

How would you like to build an Xbox game, use your Nintendo Wiimote to create an electronic whiteboard, or build your own peer-to-peer application? Coding4Fun helps you tackle some cool software and hardware projects using a range of languages and free Microsoft software. Now you can code for fun with C#, VB, ASP.NET, WPF, XNA Game Studio, Popfly, as well as the Lua programming language. If you love to tinker, but don't have time to figure it all out, this book gives you clear, step-by-step instructions for building ten creative projects, including: Alien Attack: Create a 2D clone of Space Invaders with XNA for the PC, Xbox 360, and Zune LEGO Soldier: Create an action game using Popfly with a custom-built virtual LEGO character World of Warcraft RSS Feed Reader: Use WoW's customizable interface to have feeds pop up while you're gaming InnerTube: Download YouTube videos automatically and convert them to a file format for off-line viewing PeerCast: Stream video files from any PC TwitterVote: Create custom online polls on Twitter WHSMail: Build a website with ASP.NET for Windows Home Server that lets you view the messages stored on a computer with Outlook "Wiimote" Controlled Car: Steer your remote-controlled car by tilting the Wii Remote controller left and right Wiimote Whiteboard: Create an interactive whiteboard using a Wii Remote Holiday Lights: Synchronize your holiday light display with music to create your own light show The perfect gift for any developer, Coding4Fun shows you how to use your programming skills in new and fun ways. "This book is amazing The scope is so wonderfully broad that anyone who has an interest in designing games at any level should read this book." -- Alex Albrecht, Creator of Diggnation / Totally Rad Show / Project Lore

Product Identifiers

Publisher
O'reilly Media, Incorporated
ISBN-10
0596520743
ISBN-13
9780596520748
eBay Product ID (ePID)
66900791

Product Key Features

Author
Dan Fernandez, Brian Peek
Publication Name
Coding4fun : 10 .net Programming Projects for Wiimote, Youtube, World of Warcraft, and more
Format
Trade Paperback
Language
English
Features
Revised
Publication Year
2008
Type
Textbook
Number of Pages
510 Pages

Dimensions

Item Length
9.2in
Item Height
1.2in
Item Width
7in
Item Weight
33.3 Oz

Additional Product Features

Lc Classification Number
Qa76.6
Edition Description
Revised Edition
Table of Content
Dedications;Preface; Who This Book Is For; What You Need to Use This Book; How This Book Is Organized; Conventions Used in This Book; About the Code; Using Code Examples; Comments and Questions; Safari® Books Online; Acknowledgments;Gaming; Chapter 1: Alien Attack; 1.1 Overview; 1.2 Setup; 1.3 Windows Version; 1.4 Xbox 360 and Zune Support; 1.5 Final Thoughts; Chapter 2: LEGO Soldier: A 2-D LEGO Side-Scroller Popfly Game; 2.1 Overview; 2.2 Popfly Game Creator Terms; 2.3 Building LEGO Soldier Step-by-Step; 2.4 Building the Popfly Game; 2.5 Designing Custom Actors; 2.6 Importing Actors; 2.7 Designing the Main Scene; 2.8 Building Game Properties; 2.9 Building Behaviors; 2.10 Building the Main Scene Behaviors; 2.11 Building the LEGO Security Actor Behaviors; 2.12 Building the Fire Bullet Projectile Behaviors; 2.13 Building the LEGO Skeleton Behavior; 2.14 Adding Behaviors for the Barrel Actor; 2.15 Building the HealthBar Behaviors; 2.16 Adding the Blind Scientist Behaviors; 2.17 Publishing Your Game; 2.18 Final Thoughts; Chapter 3: FEED READER: An In-Game RSS Reader for World of Warcraft; 3.1 Overview; 3.2 Before We Get Started; 3.3 Understanding the Feed Reader Addon; 3.4 Feed Grabber; 3.5 Final Thoughts;Software and Web; Chapter 4: InnerTube: Download, Convert, and Sync YouTube Videos; 4.1 Overview; 4.2 How InnerTube Works; 4.3 How YouTube's API Works; 4.4 Building Classes for YouTube Feeds and Videos; 4.5 Calling the InnerTubeService Class; 4.6 Downloading Videos from YouTube; 4.7 Converting YouTube Videos Using ffmpeg; 4.8 Syncing YouTube Videos to iTunes and Zune; 4.9 Putting It All Together; 4.10 Setting Up the InnerTube WPF Application; 4.11 Building the InnerTube UI; 4.12 InnerTube Skeleton; 4.13 Dissecting MainWindow.xaml; 4.14 Final Thoughts; Chapter 5: PeerCast: Watch Videos on Your PC Anywhere in the World; 5.1 Overview; 5.2 A Tour of PeerCast; 5.3 How PeerCast Works; 5.4 Building the Application UI; 5.5 Final Thoughts; Chapter 6: TwitterVote; 6.1 Overview; 6.2 Building TwitterVote; 6.3 Displaying Results with Popfly; 6.4 Final Thoughts; Chapter 7: WHSMail: An Outlook Webmail Add-in for Windows Home Server; 7.1 Overview; 7.2 Understanding the Setup; 7.3 Architecture; 7.4 Building the Host Application; 7.5 Windows Communication Foundation (WCF); 7.6 Using Outlook and MAPI; 7.7 ASP.NET "Client"; 7.8 Deployment; 7.9 Running the Application; 7.10 Final Thoughts;Hardware; Chapter 8: Wiimote-controlled Car; 8.1 Overview; 8.2 Building the Hardware; 8.3 Building the Software; 8.4 Using the Application; 8.5 Final Thoughts; Chapter 9: Wiimote Whiteboard; 9.1 Overview; 9.2 Defining an Interactive Whiteboard; 9.3 Using the Wii Remote Infrared Camera; 9.4 Using IR Pens; 9.5 Setting Up Your Project; 9.6 Warping the Camera Coordinates; 9.7 Touch Calibration; 9.8 Putting It All Together; 9.9 Using the Software; 9.10 Final Thoughts; Chapter 10: Animated Musical Holiday Lights; 10.1 Overview; 10.2 Building the Hardware; 10.3 Writing the Software; 10.4 Final Thoughts;Using the C4fStyle File for WPF Projects; C4fStyle Overview;Colophon;
Copyright Date
2008
Target Audience
Scholarly & Professional
Topic
Programming / General, Programming Languages / C#, Information Theory, Programming / Object Oriented, Programming Languages / Asp.Net
Illustrated
Yes
Genre
Computers

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