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Dungeons and Dragons rpg Player's Handbook II by David Noonan HC d20 D&D Wizards
US $45.88
ApproximatelyRM 194.04
or Best Offer
Condition:
Brand New
A new, unread, unused book in perfect condition with no missing or damaged pages.
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Shipping:
US $6.72 (approx RM 28.42) USPS Media MailTM.
Located in: Vista, California, United States
Delivery:
Estimated between Wed, 10 Sep and Fri, 12 Sep to 94104
Returns:
30 days return. Buyer pays for return shipping. If you use an eBay shipping label, it will be deducted from your refund amount.
Coverage:
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(Not eligible for eBay purchase protection programmes)
Seller assumes all responsibility for this listing.
eBay item number:136322668566
Item specifics
- Condition
- Brand New: A new, unread, unused book in perfect condition with no missing or damaged pages. See all condition definitionsopens in a new window or tab
- ISBN
- 9780786939183
About this product
Product Identifiers
Publisher
Wizards of the Coast
ISBN-10
0786939184
ISBN-13
9780786939183
eBay Product ID (ePID)
48430622
Product Key Features
Book Title
Player's Handbook II
Number of Pages
244 Pages
Language
English
Publication Year
2006
Topic
Role Playing & Fantasy
Illustrator
Yes
Genre
Games & Activities
Book Series
Dungeons and Dragons Supplement Ser.
Format
Hardcover
Dimensions
Item Height
0.7 in
Item Weight
28 Oz
Item Length
11 in
Item Width
8.4 in
Additional Product Features
Intended Audience
Trade
Dewey Edition
22
Dewey Decimal
793.93
Synopsis
This follow-up to the "Player's Handbook" is designed to aid players and provide more character options., The Player's Handbook II builds upon existing materials in the Player's Handbook. This is the first direct follow up to the best-selling and most used D&D rulebook. It is specifically designed to expand the options available for players by both providing new material and increasing the uses for existing rules. Included are chapters on character race, background, classes, feats, spells, character creation, and character advancement. New rules include racial affiliations that make race matter as a character advances in level, new character classes and alternate class features for existing classes, new feats, tools for rapid character creation, and additional organization and teamwork benefits -- an option first introduced in Dungeon Master's Guide II and Heroes of Battle.
Item description from the seller
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