Unity3.X Scripting By Volodymyr Gerasimov & Devon Kraczla Trade Paperback

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ApproximatelyRM 105.61
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eBay item number:127205014432

Item specifics

Condition
Like New
A book in excellent condition. Cover is shiny and undamaged, and the dust jacket is included for hard covers. No missing or damaged pages, no creases or tears, and no underlining/highlighting of text or writing in the margins. May be very minimal identifying marks on the inside cover. Very minimal wear and tear. See all condition definitionsopens in a new window or tab
Seller Notes
“Great condition, almost never used and stored well”
Book Title
Unity 3.x Scripting
ISBN-10
1849692300
Genre
COMPUTERS
ISBN
9781849692304
Category

About this product

Product Identifiers

Publisher
Packt Publishing, The Limited
ISBN-10
1849692300
ISBN-13
9781849692304
eBay Product ID (ePID)
150577651

Product Key Features

Number of Pages
290 Pages
Language
English
Publication Name
Unity 3. X Scripting
Publication Year
2012
Subject
Programming Languages / General, Programming / Games, Computer Graphics, Programming / Algorithms, Programming Languages / Javascript
Features
New Edition
Type
Textbook
Author
Volodymyr Gerasimov, Devon Kraczla
Subject Area
Computers
Format
Trade Paperback

Dimensions

Item Height
0.6 in
Item Weight
18 Oz
Item Length
9.2 in
Item Width
7.5 in

Additional Product Features

Intended Audience
Trade
Dewey Edition
23
Illustrated
Yes
Dewey Decimal
005.1
Edition Description
New Edition
Synopsis
The book is written in an easy to understand step-by-step style. It covers real-world examples for every topic, so that you gain most out of the book and are able to apply these techniques straight into your game. If you are a programmer interested in developing games using Unity and want to customize your game by writing scripts, then this is a book for you. To make the best use of this book, you will have to know your way around Unity. The book is ideal for someone, who has experience in building games using Unity and knows a bit of programming; especially JavaScript. However, if you are a programmer in any other language, you should be able to grasp the book fairly easily., What you will learn from this book?Use available scripts that readers can use to create default character controllerAttach default character controller scripts to an existing game objectSet-up your own camera and character controller rigs through codeCode dynamic and static objects like bio gun, ammo, health, character stat augmentation, treasure chests and make your character interact with themCreate character item slots along with inventories, where players will be able to drag and drop different item icons in the inventory slotsAttach existing animation scripts to characters and objects and create new onesAssign and equip selected items on a player or object, making them active and useable like adding fire functionality to a bio gunCreate and maintain scores to control character objectives and save game dataSetup a system to control transition between scenes and transferring objects from one scene to another along with instantiation for charactersDeal with 2D and 3D parallax backgroundsCreate an audio game controller to fix sound overlapping and create background audio stemsBasics of enemy AI, such as path-finding and creating distinct enemy behavior and their awareness.In DetailUnity is a powerful tool for anyone who aspires to build interesting and sellable games. One of the exciting aspects of Unity is how easily it can be extended to build custom characters and game environments. Scripting is the key to accomplish all this, but it comes with a steep learning curve. This book will teach you everything you need to know about scripting in Unity. It will take you through creating, including and tweaking scripts for achieving various tasks. Some of these tasks include controlling characters, animations, controlling objects, handling game data and enemy AI. The book will begin by building scripts for simple tasks and continue to develop them for increasing level of difficulty. The first few chapters include scripting to build a custom game environment and creating characters and controlling them. Arranging camera views, controlling and creating animations are covered in the next set of chapters. The book then moves on to build objects, animate them and code character interaction with them and create inventories where the characters can pick ammo, health and other such objects. Towards the end, the book teaches how to add background sound and discusses basic enemy AI scripting.

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